#include "stdafx.h"

#pragma once

#include "Scene.h"

namespace Ogrity{
	
	class Game : public Ogre::FrameListener{
	public:
		Game(Ogre::Root* root);
		Scene* scene;
		void setScene(boost::shared_ptr<Scene> scene);
	private:
		Ogre::Root* m_ogreRoot;
		boost::shared_ptr<Scene> m_currentScene;

	};
}